Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL. This tag should then have its "mode" attribute set to "Off". It could, however, be viewed by browsers running on the local server machine.ĭetails: To enable the details of this specific error message to be viewable on remote machines, please create a tag within a "web.config" configuration file located in the root directory of the current web application. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). My code and report of Udacity AI nanodegree project3 Adversarial Game Playing Agent. Creates 2 instances of halma.java and starts a game between them The agent takes on average 170 s (at max depth 4 in the search tree) to finish the game when played against. Runtime Error Description: An application error occurred on the server. Halma game with an AI player, move validation, and dynamic board sizing. Halma-AI-game-playing-agent-Code for AI agent for playing Halma (Chinese checkers) halma.java - Main Code MasterAgent.java - Master Agent for simulating a two player game. J FROM_X,FROM_Y TO_X,TO_Y – your agent moves one of your pieces from location FROM_X,FROM_Y to empty location TO_X,TO_Y by jumping over a piece in between.Runtime Error Server Error in '/' Application. game java framework ai javafx artificial-intelligence reversi othello. The output will be an optimal move generated by the agent which may be of two forms:Į FROM_X,FROM_Y TO_X,TO_Y – your agent moves one of your pieces from location FROM_X, FROM_Y to adjacent empty location TO_X, TO_Y. This repository contains my code for an optimal agent to play in a timed Halma game - AI-agent-for-Halma-Game/Agent. Othello game framework made with JavaFX which can be use for testing Othello AI Agents. W for a grid cell occupied by a white pieceī for a grid cell occupied by a black piece Created a game playing agent to play the game of Halma - Halma-Game-Playing-Agent-AI/HalmaAgent. Next 16 lines: Description of the game board, with 16 lines of 16 symbols each: Third line: A strictly positive floating point number indicating the amount of total play time remaining for your agent. (black starts in the top-left corner and white in the bottom-right). The colors will always be organized on the board as follows: Halma Two-player Game, Design and Implement an AI Agent. Second line: A string BLACK or WHITE indicating which color you play. Autonomous AI agents modifying the training code of ML models. The move generated will maximize the agent's chance of winning the game.įirst line: A string SINGLE or GAME to let you know whether you are playing a single move (and can use all of the available time for it) of playing a full game with potentially many moves. It generates an optimal move when its turn comes. In this project I have developed an Artificial Intelligent Agent to pose as a player in a timed Halma game. The game is won by being first to transfer all of one's pieces from one's own camp into the camp in the opposing corner. More than 100 million people use GitHub to discover, fork, and contribute to over 330 million projects. Pieces may be small checkers or counters, or wooden or. The gameboard is checkered and divided into 16×16 squares. His inspiration was the English game Hoppity which was devised in 1854. Collaborate outside of code Explore All features. (From Wikipedia) Halma is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. The game is played by two or four players seated at opposing corners of the board. More than 100 million people use GitHub to discover, fork, and contribute to over 330 million projects. Halma is a game which is slightly similar to Chinese Checkers.The gameboard is checkered and divided into 16×16 squares.
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