Sure, if you know your sanity is high enough to prevent your death, then you don't have to worry about ghost events that much, but overconfidence is a insdious killer. Whenever i see people talking about ghost events being harmless, i always remind them of this. But it's still something that i see people always forgets about. If you a had bad RNG luck your crucifix was wasted in 6 seconds, and 3 seconds later you were hunted already :) This chaining is more likely when you sanity is at 0.īefore they patched the crucifix to prevent a hunt for a fixed period of 5 seconds, the ghost were able to eat crucifixes even in 3 second strikes. Whenever you hear ghost noises during a hunt but dont hear the footsteps yet, it is a Myling. For the red light event, which will usually last a couple of seconds, it can look like it was directly hunting from the event, but it wasn't, technically spoken it jsut used the very first chance to trigger a hunt. But this does only apply to the footstep hearing range (less than 10 meters instead the usual 20 meters like the ghost noises also usually have). When it triggers a spook, it can trigger a hunt 3-6 seconds afterwards, when it comes out of its idle timer again. It is because how the ghost technically works with its idle timer. Originally posted by Kelrycor:Ghosts had always the power to chain any event with a hunt, from the very beginning of this game. So, whenever the room lights are affected (shut off, red light, explosion, but exclude normal flickering), you immidiately hear footsteps together with the first ghost noise, any room door is closing (also front door, but without the locking sound), or you see the ghost from the very first second, you can calm down and go for a 3 star ghost picture, else, run and hide asap :) For this guide, I assume you use the cust om difficulty setting with 0. The no evidence challenge is the ultimate test of your knowledge about the game and its ghosts. They each have their own quirks that make them unique. In the first couple of seconds, a hunt appears less dangerous. One of the amazing things about Phasmophobia is that you actually do not need evidence to figure out the ghost type. not directly manifest, during this grace period it isn't visible and not walking yetĤ. shut off all light switches, but only after the hunt endedģ. sometimes use bulb explosions or red light eventsĢ. manifest on the flash (sometimes directly with walking straight at you)Ĥ. sometimes close the doors to keep you from running out of the room (also the front door if it is part of the room the ghost event takes place, but it won't lock, what you can also hear)ģ. Spooks feel more dangerous than actual hunts.Ģ. And I think this is intended by the devs o surprise you. What you say is exactly the same thing I notice when playing this game. When I do see stuff happening, it's a harmless ghost event. Originally posted by MekaDovah:Been noticing that a lot lately when I play: when an actual hunt happens, I don't see any sign of it until it's too late to run or hide.
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